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 Assassin's Creed III

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PostSubject: Assassin's Creed III   Assassin's Creed III EmptyWed Feb 15, 2012 5:24 pm

October 30th !

http://www.xbox360achievements.org/news/news-10848-Assassin-s-Creed-III-Coming-This-October.html

I am hoping for either Paris or London during their 100 year war.
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyWed Feb 15, 2012 5:28 pm

This doesn't make any sense? There was AC. AC 2. Brotherhood, then Revelations. So the 5th game in the series will get the label of AC 3?
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyWed Feb 15, 2012 5:30 pm

OU wrote:
This doesn't make any sense? There was AC. AC 2. Brotherhood, then Revelations. So the 5th game in the series will get the label of AC 3?

Brotherhood and Revelations were continuations of Ezio's story, they weren't official sequels.


Last edited by Ali on Wed Feb 15, 2012 5:33 pm; edited 1 time in total
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyWed Feb 15, 2012 5:32 pm

Ali wrote:
OU wrote:
This doesn't make any sense? There was AC. AC 2. Brotherhood, then Revelations. So the 5th game in the series will get the label of AC 3?

Brotherhood and Revelations where continuations of Ezio's story, they weren't official sequels.
I haven't played Revelations, but I know for sure there are parts of the story where you play as Altair. Pretty sure the majority of the game is about tying Ezio, Altair and Desmond together. But like I said before Altair is triple OG.
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 12:51 pm

http://ps3.ign.com/articles/121/1219745p1.html
An image reportedly from Assassin's Creed III has leaked.

The image allegedly comes from Best Buy's internal employee news and was sent to Kotaku by an employee.

Assassin's Creed III Accc_1330566813

The image clearly features Native American influences, including a bow and arrow, headdress and necklace. The character is also wearing cowskin boots and holding what appears to be a Revolutionary pistol.

This seems to confirm popular rumors that the third installment of Assassin's Creed will be set in the American Revolution. For now, we're not sure, but earlier today Ubisoft confirmed that a major announcement will be coming on Monday.
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 1:06 pm

Interesting, Farmer will love this since it'll basically be assassinating alot of red coats.
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 1:16 pm

I hope the main character is a native american sooo sweet. BestBuy is firing people as we speak I'm sure
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 1:29 pm

MMAEYES wrote:
I hope the main character is a native american sooo sweet. BestBuy is firing people as we speak I'm sure

How would that work though, how would the native American's know about The Templars ?
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 1:30 pm

I have no idea it probably wouldn't work but I'm hoping for it to somehow happen lol
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 1:34 pm

MMAEYES wrote:
I have no idea it probably wouldn't work but I'm hoping for it to somehow happen lol

Yeah getting to use Tomahawks would be badass.
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 1:36 pm

The main character probably just befriends natives and learns from them, but I'm hoping it's somehow a native that got recuited to the assassins, or a child of a assassins and a natives wild night of love IDK LOL
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 2:11 pm

Assassin's Creed III Assassins_creed3_cover
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 2:13 pm

So fucking sweet(cartman voice) LOL
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyThu Mar 01, 2012 2:14 pm

MMAEYES wrote:
So fucking sweet(cartman voice) LOL

Laughing
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyFri Mar 02, 2012 5:17 pm

This looks gorgeous.

Assassin's Creed III Med_ac3-3

Assassin's Creed III Med_ac3-5

Assassin's Creed III Med_ac3-4

Assassin's Creed III Med_ac3-1

Assassin's Creed III Med_ac3-2

I wonder what city's will feature, Boston, Philadelphia ??
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyFri Mar 02, 2012 5:20 pm

Awesome. I need to hurry up and start on the last one. I bought it when it came out lol
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyFri Mar 02, 2012 5:21 pm

OU wrote:
Awesome. I need to hurry up and start on the last one. I bought it when it came out lol

Same here Laughing
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyFri Mar 02, 2012 5:23 pm

So I get to kill redcoats and Yankee traders?
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyFri Mar 02, 2012 5:26 pm

OU wrote:
So I get to kill redcoats and Yankee traders?

From the pictures it looks like Red coats.
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyFri Mar 02, 2012 5:28 pm

Has there been an AC game yet where the wasn't some trader?
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptySat Mar 03, 2012 5:25 pm

Assassin's Creed III Med_ac3-8

Assassin's Creed III Med_ac3-9

Assassin's Creed III Med_ac3-6

Assassin's Creed III Med_ac3-7
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptySat Mar 03, 2012 5:26 pm

Quote :
New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
More details about the protagonist/scenarios: You will experience Connor's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
A new traversal approach that has players leaping and climbing trees and mountain cliffs.
Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups.
They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
Combat is focused on putting you on the offensive and based on speed/momentum.
The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.

Character details:

George Washington: Interacting with Washington is one of the core relationships of the game.
Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
Charles Lee: His role is a mystery.
The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York.
"It's not just going to a historical building now; it's going to a historical event."

Event examples:

"You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
The overall story is still centered around the Assassins versus the Templars and Connor's journey.

Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
The French and Native Americans will also feature in the game, as was probably really obvious.
The modern day stuff relates to that location in New York at the end of Revelations.
There will be all sorts of wilderness in the game referred to as the Frontier.
The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
Connor does have a hidden blade.
The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
There will be a goods based economy, a new property system, and more Desmond stuff.
There's going to be some new puzzle thing like the first person Tetris.
There's a new Animus database known as Animus 3.0.
They're not unveiling anything about the multiplayer yet.
There will be more platforming levels.
Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
They imply there is something resembling the Brotherhood system of picking up fellow assassins.
Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
There's a new notoriety system that is more hidden and doesn't penalise you for exploring risky areas.
The game has fast travel because the game has more traveling.
Don't expect more den defense.
You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
The cities have a lot more subtle detail now in terms of ambient things that happen.
You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
Connor enters battle with two weapons. The game uses the same controls in and out of battle.
The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
You can use human shields and other context sensitive moves.
They want you to constantly move in battle.
There are lots of secondary attacks like the one shot pistol on the Y button.
There's a new dynamic camera to track the action and make it look as cinematic as possible.
There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
They also try to keep you more in control of the combat than ever before.
Game Informer really loves their animation system.
There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
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PostSubject: Re: Assassin's Creed III   Assassin's Creed III EmptyTue Mar 06, 2012 1:57 pm

Here's the trailer !!!!!!!